Maoyui wrote
No one insinuated that programming was easy.
Beemoov's problem is that they do this every time. I think there was only one Event with a meter that actually functioned properly, the rest have needed Beemoov to step in and fix it after the fact. That shouldn't be the case. If they can't figure out how to properly program the meter to reflect the playerbase, they should just leave it out of the Event.
As I said, Beemoov calibrated the meter right this time, they just didn't assume players would have a really hard time finding the fragments.
If everyone completed all three missions every day, there wouldn't have been a problem at all, and the meter would have advanced a lot faster. They set the goal correctly, and it was up to us to find all three pieces, which again, was not hard. Yes, there was a bug with the position of some fragments (in the bank when players couldn't click it because it was behind the little tab), and that's why some people couldn't get it, but it was fixed fast, and they gave us extra time because of the early hardships. And I guess the team assumed after fixing that bug, players would finally be able to get everything, but they still couldn't find the fragments, which I don't think was Beemoov's fault.
And I still find it hard to believe that so many people had issues with finding the fragments, especially after all those posts saying where others had found them from the first day, and gave advice on where to look. So I'm starting to think that those, who always complained, did not read those posts, and that's why they had a hard time finding the fragments. I read all of them, and I followed the tips, and I had no issues with the event neither here nor on the Hungarian server. Was that luck? I don't think so.
Last edited by Amaelia (07/15/2021 at 13:54)