brokenendings wrote
For everyone thinking that this move is going to destroy beemoov as a company and that it's a mistake and they're going to make their entire player-base leave isn't looking at the big picture.
beemoov put a lot of effort into making mobile versions of their games.
Let's be real, this is the age of mobile gaming. No matter how many of us are browser-only, the way to make money and reach a wider audience is to focus on making the ideal mobile game.
And although it sucks for players, the big money making style of gaming is the "free-to-play" but pay to go faster model. Which beemoov was already doing, but there's something that they weren't doing that all other free-to-play modeled dating games WERE doing. And that's making the daily energy cost always progress the story (no matter how slowly).
Any average mobile gamer who might try their app briefly would most likely immediately quit with the explore system. They want new players to keep playing, so they're changing the energy system.
Another thing. To attract new players is to make their story accessible to them. That's hard with a "season 2" continuation so they need to find ways to "reboot" the story. The "attempt" at making a continuation of the first story is to try to keep some long-time players. I'd imagine they meticulously made choices they think will keep the most amount of old players story-wise. They kept the most-played love interests. Then, because there was such an intense fan following, I'd imagine they're adding Lance/Ashkore to keep them playing. And I've already seen some commenters say they weren't attached to any of the love interests and so they're intrigued to see the new ones.
They made these choices with the knowledge they'd lose some players, but their decisions were to make the players they lose be the smallest group possible, because if the Eldarya changes pay off like MCL did for them then they're only going to gain more players, which is what they're hoping for.
I'm not saying you shouldn't feel how you feel. I'm not saying their decisions aren't hurting anybody. They are.
I'm just saying all this talk about how it's bad for business and they're going to tank their company by making these changes are completely untrue. The changes they're making that seem identical to the MCL changes are because "they worked" they attracted new players and kept them playing and paying. If they gained 20 new consistent players for every 5 old consistent players they lost, then that's still a gain for them.
It's always lucky when a gaming company maintains a good game and cares about and considers their fanbase and pleasing them. It's possible beemoov might've been that way in the past, before MCLU, but nothing stays the same forever. Someone in power in their company decided the games need to make more money, and decided the easiest way was at the cost of a part of a player-base that cares deeply about the game.
I'm sorry beemoov hurt any of you with their decisions.
I think this is an amazing post right here, it summarizes some very very HARSH truths.
EXAMPLE 1: Anyone remember the Ford Pinto incident from like the 70s? It was a car where if it was rear ended, it would likely explode due to a defect. Ford was aware of it but did nothing. They apparently had written down the cost of a total recall of all cars versus payouts when the deaths via explosions occurred. They could lose less money if they simply gave payouts for the accidental deaths.
I feel like this situation is kind of similar (emphasis of KIND OF because there are obvious differences. Beemoov isn't looking at the cost of human lives they are looking at their bottom line, but the principle remains the same -it was NOT okay and the company ended up paying in the end as they should have) It shows that companies usually compare projected numbers when dealing with massive overhauls/changes.
What beemoov is doing is measuring the potential new players/people who WILL pay against the current numbers. Apparently in this case, they felt that yes players will be mad (there were talks on one forum of a boycott before the mods closed the thread) BUT the players leaving will be replaced by other paying players.
Does that make it right?
In my opinion no, since I come from a customer service background. Will the player anger likely change anything?
Probably not ( I HATE to say that but it's how I feel)
BUT
It's a business decision. Right or wrong in the players' eyes, it was a business decision.
EXAMPLE 2: Another example would be from another otome company, Voltage.
LOVE CHOICE. *winces*
They found it made more sense to break up routes into chapters that you could either A wait a certain amount of time to play or B pay to unlock right away. Certain choices that led to CGs were ones you had to pay for. It wasn't received well by the English community. Not sure about the others since my Japanese is so rusty I can't read kanji that well anymore. ANYWAYS
People left of course, but the fact that LOVE CHOICE (hiss) is still a thing means that enough people chose option B to pay for the new chapters, illustrations etc that from a business standpoint, the people that left is an acceptable loss.
Both examples are meant to illustrate how companies view 2 options and figure out which one means the lowest impact to the bottom line, with one obviously more extreme than the other (had to write a flipping ethics paper on that pinto incident -_-)