• CHAPTER II •
The stinky Kappa.
♦ Finish the mission Ykhar gave you and find the Kappa.
♦ Ask someone to accompany you on your mission.
You must bring the Kappa, a water genius like turtle who smells and walks on two legs, back home.
It’s your first mission and Ykhar advises you to ask one of the three boys to go with you.
You must then find the chosen boy and convince him to help.
→ Find Nevra and convince him to help you with your mission.
→ Find Ezarel and convince him to help you with your mission.
→ Find Valkyon and convince him to help you with your mission.
On the way, Ykhar brings you to the Crystal Room where Miiko gifts you with a superrrrr Guard of El outfit.
You notice Kero is sad to not be able to help you.
The guy you choose, leaves you to wait before making his decision after you have scoured the H.Q.
♦ Go to the forest to find the Kappa.
Once your comrade is by your side, you must go to the forest to accomplish your mission.
You must search every corner, lift each rock, look through all the bushes, in order to find that hidden creature.
However, a Blackdog is circling him and your comrade organizes a plan to save the Kappa.
♦ Now that you have the Kappa, go back to H.Q.
Once the Kappa is saved from the Blackdog’s claws, you must return to H.Q. with your comrade.
You run into Mery and Ykhar who are repulsed by the turtle’s odor.
Once you’re in the Crystal Room, Miiko tells you that you’ve completed your mission and to go to the infirmary so that the little creature can be examined.
She must talk with your comrade about the Blackdog’s presence in the forest.
♦ Find the infirmary to leave the Kappa.
Go to the infirmary, which can be found through a small entry facing the Hall of the Doors.
You leave the Kappa with the nurse and decide to head back to see Miiko.